It's more about the feeling of playing them. I've found that you have to be careful buffing the Sorcerer because there's nothing really wrong with them in a numerical sense. Has anyone tried this before? How badly did I just break the game? Are there any obvious problems I'm not seeing? And the ability to convert spell slots to sorcery points is removed. This is to prevent hoarding of spell slots. Two other changes to make this work: The ability to generate a spell slot using sorcery points is replaced by the ability to cast a spell by spending sorcery points (At the same conversion). Second, by having the Sorceror's sorcery points come back on a short rest. I'm trying to bridge that gap a bit.įirst by giving the Sorceror more spells known hy having them use the bard's 'spells known' table. And most of their features are either passive or rely on their limited resources. Unlike a bard or warlock, they don't have non-spell powers or combat abilities. Sorcerors are pretty underpowered, they know a very tiny selection of spells, they can't cast as many spells as a wizard (due to arcane recovery), and their subclass features are pretty lack luster compared to a wizards. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |